Classes
- _global_
- pulse
- pulse.Action
- pulse.AnimateAction
- pulse.Asset
- pulse.AssetBundle
- pulse.AssetManager
- pulse.BitmapChar
- pulse.BitmapFont
- pulse.BitmapLabel
- pulse.CanvasLabel
- pulse.Engine
- pulse.Event
- pulse.EventManager
- pulse.Layer
- pulse.MouseEvent
- pulse.MoveAction
- pulse.Node
- pulse.plugin
- pulse.plugin.Plugin
- pulse.plugin.PluginCallback
- pulse.plugin.PluginCollection
- pulse.Point
- pulse.Scene
- pulse.SceneManager
- pulse.Sound
- pulse.Sprite
- pulse.support
- pulse.TextFile
- pulse.Texture
- pulse.TouchEvent
- pulse.util
- pulse.Visual
Class Index
pulse.Action
base action
pulse.AnimateAction
animation action
pulse.Asset
The base for assets.
pulse.AssetBundle
An asset bundle that holds a collection of assets.
pulse.AssetManager
The master manager for all assets in a game.
pulse.BitmapChar
Bitmap font character
pulse.BitmapFont
Bitmap font
pulse.BitmapLabel
The bitmap font label
pulse.CanvasLabel
The canvas text label
pulse.Engine
Main engine class
pulse.Event
Event properties
pulse.EventManager
scene manager class
pulse.Layer
The layer object.
pulse.MouseEvent
Mouse event properties
pulse.MoveAction
move action
pulse.Node
The base node object.
pulse.plugin.Plugin
Plugin
pulse.plugin.PluginCallback
Plugin Callback
pulse.plugin.PluginCollection
Plugin Collection
pulse.Point
The point object.
pulse.Scene
scene class
pulse.SceneManager
scene manager class
pulse.Sound
Sound
pulse.Sprite
The sprite object.
pulse.TextFile
Text File
pulse.Texture
Basic 2d image
pulse.TouchEvent
Touch event properties
pulse.Visual
visual node
